Now that the internet’s torn it a new one, the studio behind the recent Lord Of The Rings game has pledged to fix all its problems.
After the overstated failings of Redfall, the internet has found a new punching bag in the form of The Lord Of The Rings: Gollum, and in this case the vitriol is entirely deserved.
We’d feel bad for it and developer Daedelic Entertainment if the criticisms and mockery wasn’t justified. Even the Metacritic score of 40 feels too high for it, with not a single green positive review in sight.
Easily the biggest issue the game suffers is its cavalcade of bugs and glitches, rendering it near unplayable. As such, Daedelic has publicly apologised for the state it launched in and pledged to fix them with patches.
‘We would like to sincerely apologise for the underwhelming experience many of you have had with The Lord Of The Rings: Gollum upon its release,’ it reads.
‘We acknowledge and deeply regret that the game did not meet the expectations we set for ourselves or for our dedicated community.
It also describes the project as ‘the greatest honour – and the biggest challenge we have faced so far,’ which isn’t inaccurate. Daedelic is only a small studio that’s primarily worked on niche point ‘n’ click games.
This is its first time working with such a globally recognised IP, and it is rather sad that this is how it turned out.
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